The night is nearly over. Guide your flock of bats home to the old church's bell tower before the sky gets light.
Move the mouse ahead of the flock and they follow it (or hold the arrow keys).
Hold your finger ahead of the flock and they follow it.
Swoop through the gaps between trees and chimneys. Keep clear of the owls. Gather stray bats along the way: they shimmer.
Five nights, each a little longer. Your score is every bat you bring home.
The sun is up and the bell tower is full of sleeping bats.
The flock follows the mouse: hold it ahead of them to keep them flying. Or hold the arrow keys (or WASD). M: sound on or off.
The flock follows your finger: hold it ahead of them to keep them flying. Lift it and they circle where it was.
Bats that bump a roof or a tree are dazed and drop behind; fly back past them and they join again. A bat left far behind is lost. Owls scare bats off for the night. Strays hang from eaves and trees and shimmer: fly close to gather them.
The bar at the top is the dawn. Bring the flock into the glowing belfry before it fills.
Built on the Strata engine; source. Nothing is saved but your best score, in this browser.